so we're making a game. it's a rhythm game (because we like rhythm games :3)
it's going to be most likely 4 key with some silly gimmick.
art style is... TBD. probably pixel art? but maybe not??
things are only just getting started right now...
...thought: NotITG-like gimmicks. hell yeah.
we're using the legendary, deluxe, extremely good engine that is...
[insert drumroll here]
Exa's Synplanar, a 2D vector game engine written in java.
why Synplanar? it's in a language that we actually know. that's why.
(also because raw LWJGL is something we could care less about at the moment.)
wait we can't do NITG-like gimmicks (at least, not fully) since we're using a 2D engine.
shader shenanigans might work, but. not sure :p